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groupName.create where groupName is a variable doesn't work


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I've got a function where I pass groupName as parameter. Now I want to create a sprite like this:

object = groupName.create( x, y,objectImage);

but it doesn't read the groupName as parameter/variable. It just looks for a function called groupName.create.


How can I make sure javascript replaces the groupName with the string that's passed as parameter?


Thanks in advance!

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You can't. I'm assuming "groupName" is a string, like the actual variable you passed to "game.add.group"? That won't work.


What you *could* do is make a new variable, "name2Group = {};" and then do something like "name2Group[groupName] = game.add.group(game.world, groupName);". Then you can say "name2Group[groupName]" later and get the group back.

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Ah, I see.


Too bad, I fixed it another way using a switch statement. Maybe not the best option but it would be too much reworking to have your solution working.


I already did a switch statement for all the groups (so if groupName is 'hunters' it already had some group specific code to scale, set animations etc) I just create the objects for the groups in there now.


Thanks for helping me!

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