ginkogames Posted June 12, 2015 Share Posted June 12, 2015 Hi, I'm a little new to phaser ... I have a problem about loading image for background ... U see, I had a spritesheet.png image with 160 x 32 size that consist of 5 different images. what I read from another source to load background image is game.load.image('bg', 'assets/images/bg.png') // the image is 32x32 and only 1 type imagegame.background = game.add.tileSprite(0, 0, width, height, 'bg'); what I want to know is, how to load image consist of a single image in a spritesheet.png ( not atlas texture ) to defined and used with tileSprite ? spritesheet.png[0][1][2][3][4] <= 5 images 32x32 in a single file size 160 x 32 game.load.image('bg', 'assets/images/spritesheet.png') <= only get the no 1 ( example ) from spritesheet.png thank you Link to comment Share on other sites More sharing options...
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