Jump to content

Load an Image from SpriteSheet Image ?


ginkogames
 Share

Recommended Posts

Hi, I'm a little new to phaser ...

 

I have a problem about loading image for background ... U see, I had a spritesheet.png image with 160 x 32 size that consist of 5 different images.

 

what I read from another source to load background image is

 

game.load.image('bg', 'assets/images/bg.png') // the image is 32x32 and only 1 type image

game.background = game.add.tileSprite(0, 0, width, height, 'bg');

 

what I want to know is, how to load image consist of a single image in a spritesheet.png ( not atlas texture ) to defined and used with tileSprite ?

 

spritesheet.png

[0][1][2][3][4] <= 5 images 32x32 in a single file size 160 x 32

 

game.load.image('bg', 'assets/images/spritesheet.png') <= only get the no 1 ( example ) from spritesheet.png

 

thank you

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...