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Can you export and control mecanim animations woth the new Unity exporter?


gaelbeltran
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Hello,

I just tried the new Unity exporter and you guys, are geniuses.

 

I exported some complex meshes, and even some from the asset store and unlike the Unity WebGL esporter, they load and run perfectly without crashing my browser!

 

I was wondering if there's a way to export and play/change/stop mecanim and other animations, and how do you do it.

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Eh! Good to know. :) There is still some polish to be done on the Unity Exporter but it already works pretty well indeed.

 

Deltakosh has worked on the animations exporters, he will probably able to share what we are supporting exactly. I've already discussed about that with him but can't remember the conclusion. ;)

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Hello and thank you for this great feedback!

 

SO far we are supporting position, rotation and scaling animations on meshes but engine can support any other you may want to add:

https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/Unity%205/Unity3D2Babylon/SceneBuilder.Animations.cs#L60

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