gaelbeltran Posted June 14, 2015 Share Posted June 14, 2015 Hello,I just tried the new Unity exporter and you guys, are geniuses. I exported some complex meshes, and even some from the asset store and unlike the Unity WebGL esporter, they load and run perfectly without crashing my browser! I was wondering if there's a way to export and play/change/stop mecanim and other animations, and how do you do it. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
davrous Posted June 14, 2015 Share Posted June 14, 2015 Eh! Good to know. There is still some polish to be done on the Unity Exporter but it already works pretty well indeed. Deltakosh has worked on the animations exporters, he will probably able to share what we are supporting exactly. I've already discussed about that with him but can't remember the conclusion. Quote Link to comment Share on other sites More sharing options...
gaelbeltran Posted June 14, 2015 Author Share Posted June 14, 2015 Thanks for the quick reply.I'll wait for Delkatosh's update. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 14, 2015 Share Posted June 14, 2015 Hello and thank you for this great feedback! SO far we are supporting position, rotation and scaling animations on meshes but engine can support any other you may want to add:https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/Unity%205/Unity3D2Babylon/SceneBuilder.Animations.cs#L60 gaelbeltran 1 Quote Link to comment Share on other sites More sharing options...
gaelbeltran Posted June 14, 2015 Author Share Posted June 14, 2015 Thanks! Even this is awesome, the asset store combined with this opened a whole new world to me.I'll keep testing and finding bugs. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 16, 2015 Share Posted June 16, 2015 We are looking for contributors to the unity exporter so feel free to contribute! gaelbeltran 1 Quote Link to comment Share on other sites More sharing options...
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