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Problems with Phaser.RESIZE and mobile devices


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Currently I am trying to use scaling mode Phaser.RESIZE. On desktop it seems to be working. However, I have a device with a resolution of 1280 x 720 and a device pixel ratio of 2. So then a logical resolution of 360 x 640.


My problem is that whenever I use the Resize scaling mode the game always ends up scaling to the logical resolution, instead of the full resolution. I end up with the game taking up one quadrant of the screen.


I have had success with usign Phaser.SHOW_ALL for mobile screens but I want to be able to dynamically switch from landscape and portrait with a fullscreen.


Help apprecianted!

Thank you

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