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How to make a bossfight? (Phaser-question)


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I´m working on a sidescroller and I like to have a bossfight in the end.

But I don´t know how to realize it. I tried a lot with tweens, but the only thing I´ve got was a boss who flies away like a balloon...

In the end he has to fly around a bit, attacks the player with his body (collisionstuff) and throws any stuff to hurt the player.


What is the best way to get it into?


My bossFight function is actually something like this:

tween1.to({x:2800,y: 2600},1000).onComplete.add(function(){	console.log("onComplete");	tween1.to({x:2800,y:this.y +100},1000);        tween1.start();    });	tween1.start();

I also tried

tween1.to({x:2800,y: 2500},1000).to({x:2900,y:2500},1000);

But nothing works.

The Boss has no gravity. I´m using arcade physics.

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