frokenstein Posted June 22, 2015 Share Posted June 22, 2015 I've tried everything I could think of in the shutdown() function but when I restart a game I cannot get it to restart in the same state it was in when I first loaded it in my browser. When my game ends there is a prompt to restart and when the user clicks the mouse, this function is called:this.game.state.start('Game', true, false);It seems to do its job but for whatever reason the alien ship sprite and its accompanying map sprite are invisible despite the fact that I can verify they're created. Not incidentally, this is the same function that starts the game the first time. I am perplexed why the exact same function wouldn't work the same way when called a second time. You can see it in action here: http://joelsaxton.github.io/starpatrol/ I've tried about six different ways to shutdown() the game but to no avail. My guess is the sprites are not being added to the game object (or something?) but I have to wonder why the same function which sets up the game would do it differently the second time it runs. Link to comment Share on other sites More sharing options...
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