Sherlautten Posted June 25, 2015 Share Posted June 25, 2015 Hi, I'm working on P2 physics and my idea is to have a player who controls the ball and moves with it, and when he wants, he can shoot the ball, but I've got two problems... Actually I'm using a ContactCallback function, where if I push the SPACEBAR, it kicks the ball. function create(){ ball.body.setBodyContactCallback(player,chutar, this); } function chutar(body1, body2){ if(pushKey.isDown){ var calcX=1; var calcY=1; var referencia=25; if(player.x<ball.x){ calcX=-(player.x-ball.x)/referencia; }else{ calcX=(ball.x-player.x)/referencia; } if(player.y<ball.y){ calcY= -(player.y-ball.y)/referencia; }else{ calcY=(ball.y-player.y)/referencia; } if(player.x===ball.x){ pushX=0; }else if(player.y===ball.y){ pushY=0; } ball.body.velocity.x=pushX*calcX; ball.body.velocity.y=pushY*calcY; }} The problem I've got is that the ball is kicked only when I touch the ball while pressing SPACEBAR. That's a possibility which I also want, but I also want to control the ball and once they are in contact, be able to shoot, or maybe keep controlling, Actually I have to separate the player of the ball to be able to shoot :/ I want to shoot it every time I press the SPACEBAR and they are touching, I don't know if the problem is in the "ContactCallBack "method or maybe on the key.isDown. I tried to use key.onDown, but I had another problem, the first time works correctly, but after it I could kick the ball from anywhere even If I wasn't touching it . Any idea how to fix it??? Link to comment Share on other sites More sharing options...
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