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Normal Map Intensity?


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Is there a method of altering the intensity of a bump map (normal map) from within Babylon.js? Something along the lines of:


    var bumpyMaterial = new BABYLON.StandardMaterial("bumpy", scene);
    bumpyMaterial.bumpTexture = new BABYLON.Texture("bumpy_normal_map.jpg", scene);
    bumpyMaterial.bumpTexture.alpha = 0.5;
More generally I suppose, how would one fade a texture map of any kind during runtime?
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