SpaceToast Posted June 28, 2015 Share Posted June 28, 2015 Is there a method of altering the intensity of a bump map (normal map) from within Babylon.js? Something along the lines of: var bumpyMaterial = new BABYLON.StandardMaterial("bumpy", scene); bumpyMaterial.bumpTexture = new BABYLON.Texture("bumpy_normal_map.jpg", scene); bumpyMaterial.bumpTexture.alpha = 0.5; More generally I suppose, how would one fade a texture map of any kind during runtime? Quote Link to comment Share on other sites More sharing options...
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