fenomas Posted June 28, 2015 Share Posted June 28, 2015 In case anyone else finds this useful:https://github.com/andyhall/mesh-particle-system This is a particle system loosely modeled on the standard one, but which renders as a standard mesh (with no alpha blending, and compositing correctly with transparent meshes). Renamed a little to not overlap with Jerome's much more exciting system. API is on the GH page. It's mostly done - still needs a dispose(), a way to manually emit particles, and maybe a disposeOnFinish or something, but mostly ready to use. Edited to add: It slows down a little if you go over 30-40K particles. Temechon, jerome and jahow 3 Quote Link to comment Share on other sites More sharing options...
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