markus.n Posted July 7, 2015 Share Posted July 7, 2015 Hi,We have a character sprite with lots of different animations. It gets to the point where we can no longer fit all the frames in one atlas - since there are texture errors on some devices if the size exceeds 2048x2048. How could i assign a custom atlas to some animations? I'm guessing replacing the "spriteName.animations.add" function with some combination of "new Animation" and "new FrameData", but how exactly?Thank you for any assistance! Link to comment Share on other sites More sharing options...
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