chusek Posted July 11, 2015 Share Posted July 11, 2015 -This is Phaser + Cocoon-JSI've been using 2.0.4. without an issue until I start working seriously on the audio. I can playback audio file on android without a problem.But on iPad each files would play once and never plays again. I tried different files. wav, mp3, ogg. Nothing fixes the issue.Then I tried switching to 2.3.0 and problem solved regarding the audio playback. But but I'm experiencing performance drop on Andriod devices.>I tween the scale of a 1920*1080 sprite. It starts out huge then shrink down to fit screen size. In 2.0.4, the tween would run smoothly. In 2.3.0, the tween would be very sluggish.>The main game update function would starts before preload | create finishes. I have a sound that play at the end of create function. My expected outcome is the sound would play right as the game screen appears and I have a clock variable that counts the time. And these started while the screen is white - before the game render.gameTimer+=game.time.elapsed; // < this is in the update function. It should start from zero but it started before. So when I see the game it has already been underway.>And other general performance drop.*iPad is affected but not as much - not noticeable.**This is likely not sound related - since I have tried upgrading before and had the same issues I just went back to older version but now I need the audio.***I could use 2.0.4 for android and 2.3.0 for iOs but there is a case where Alcatel Pop C9 can't install the 2.0.4 apk build [using cocoonjs] and the issue is solved by using 2.3.0 version.If I dig into the changelog I might find the answer but if anyone know the issue please help. Thanks :3 <3 Link to comment Share on other sites More sharing options...
chusek Posted July 16, 2015 Author Share Posted July 16, 2015 I looked into the past.http://www.html5gamedevs.com/topic/13806-comparing-performance-of-phaser-207-and-230/?hl=performancehttp://www.html5gamedevs.com/topic/11861-performance-issues-after-upgrading-to-version-222/?hl=performance#entry72162People has similar problems. One thread suggested removing the spiraling thingy fixes the problem.So I learn to use grunt (wasn't hard). And remove the spiraling in Game.js and rebuild the thing.It fixes the sluggish TWEENING but performance is still horrible. Link to comment Share on other sites More sharing options...
Recommended Posts