Andles Posted July 12, 2015 Share Posted July 12, 2015 Using the SHOW_ALL option works just as expected on my browser and my iPhone, but on iPad I see stretched images. I can only assume fro this that it just isnt working on iPad but my code is correct (as it works just as described elsewhere) Nothing fancy here, just general scale setting for all scenarios (within boot init). this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;this.game.scale.pageAlignHorizontally = true;this.game.scale.pageAlignVertically = true; Any help or advice would be much appreciated, kind of slowing down the whole go live process Andy Link to comment Share on other sites More sharing options...
jdnichollsc Posted July 12, 2015 Share Posted July 12, 2015 this.game.scale.setShowAll();this.game.scale.refresh();this.game.scale.setMaximum();this.scale.setScreenSize(true);this.game.scale.startFullScreen(false); Link to comment Share on other sites More sharing options...
Andles Posted July 12, 2015 Author Share Posted July 12, 2015 That looks like older version code? I am on 2.3. Certainly,I know for sure that the refresh() is no longer needed or used. My problem is that my code DOES work and is correct (as per the documentation and the book on Phaser scaling sold by the creator of Phaser) on desktop and iPhone. It is only iPad that it does not work on. Link to comment Share on other sites More sharing options...
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