Jump to content

Tiled Texture + GroundHeightMap


maca134
 Share

Recommended Posts

Just wanted to know if anyone knew if its possible to do a tiles map texture with a height map.

 

I tried applying a vertex data to submesh but it only showed the first tile.

 

My end aim is to have a large world map for a game with a high detail map texture.

 

 

Some of the texture potentially are 30k pixels and well it doesnt like loading them :)

Link to comment
Share on other sites

Hi,

 

I'm pretty sure you need to split your ground mesh into several chunks, each one having a texture of sufficient detail. These chunks can potentially be submeshes for performance reasons, but it is not necessary at first.

 

Here are some interesting examples for you: 

http://babylonbing.azurewebsites.net/

http://www.babylonjs-playground.com/#1XBLWB#6

 

Good luck :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...