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Tiled Texture + GroundHeightMap


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Just wanted to know if anyone knew if its possible to do a tiles map texture with a height map.


I tried applying a vertex data to submesh but it only showed the first tile.


My end aim is to have a large world map for a game with a high detail map texture.



Some of the texture potentially are 30k pixels and well it doesnt like loading them :)

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I'm pretty sure you need to split your ground mesh into several chunks, each one having a texture of sufficient detail. These chunks can potentially be submeshes for performance reasons, but it is not necessary at first.


Here are some interesting examples for you: 




Good luck :)

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