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Extend Problome


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I create a class extend Sprite.


game.createClass('spriteAnimations','Sprite',{ss:{    x:0,    y:0},init: function() {    this._super();    console.log(this.ss)},go: function() {    this.ss.x = 1;},

and do this


var a1 = new game.spriteAnimations();a1.go();var a2 = new game.spriteAnimations();

why a2.ss.x also changed :o ?


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When I do this code:

game.createClass('Panda', 'Sprite', {
texture: 'panda.png',
myObject: { myObjectProperty: 10 },
init: function(x, y) {
this.position.set(this.myObject.myObjectProperty, y);
update: function() {
this.position.set(this.myObject.myObjectProperty, this.y);
changeMyObject: function () {
   this.myObject.myObjectProperty = 300;
game.createScene('Main', {
init: function() {
var sprite = new game.Panda(100, 100);
var sprite = new game.Panda(300, 300);
var sprite = new game.Panda(500, 500);
It's not changing myObject.myObjectProperty on any of the other instances--it only changes the instance on which I called the changeMyObject member function.
Am I misunderstanding your question?
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