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Arcade physics bodies, not colliding properly.


kriket
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Basically, I have physics and collision enabled on my player and another sprite (log).

 

In create(),

    this.log = this.game.add.sprite(750, 600, 'obstacles', 'log.png');    this.logTween = this.add.tween(this.log).to( { y: 100 }, 2000, "Linear", true, 0, -1, true);      this.game.physics.arcade.enable(this.log);    this.log.body.immovable = true;
 
    this.player = this.game.add.sprite(this.game.width/2, this.game.height/2, 'player', 'front.png');       this.player.scale.setTo(0.5, 0.5);    this.game.physics.arcade.enable(this.player);    this.player.body.gravity.y = 500;

And in update function,

 

    this.physics.arcade.collide(this.player, this.log);

 

 

I expected the player to stand on the moving log, but he passes right through. There's a little collision but he never stands on the log. Always passes through.

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Hello,

 

try to comment your tween and check whether the collision works. Tweens and physics are not the best friends.

 

 

yeah then it works. But I have to tween.yoyo this log. And other assets that are moving back-n-forth. 

 

If I try to move a physics-enabled Sprite and also set body.moves to false, will that take care of artefacts?

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