kriket Posted August 8, 2015 Share Posted August 8, 2015 I am in the process of building a mobile platformer using tilemaps. At this concept stage, where I am designing the art, how long can my tiled level possibly be before it starts running slow on mobile. I won't have anything much happening in the level, other than a character (animated via spritesheet), moving around the level. No other effects, or characters whatsoever. Will be made with phaser of course. 5000px by 2000px?10,000px by 5000px? Link to comment Share on other sites More sharing options...
kriket Posted August 9, 2015 Author Share Posted August 9, 2015 Only asking cos I read somewhere that its best to keep it below 4096px if you're targetting mobile. So 256x256 tiles of 16px-by-16px each. Link to comment Share on other sites More sharing options...
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