Jump to content

Long tiled/tilemaps level - how far can you go on mobile when you don't have any other effects/animations?


Recommended Posts

I am in the process of building a mobile platformer using tilemaps. At this concept stage, where I am designing the art, how long can my tiled level possibly be before it starts running slow on mobile. I won't have anything much happening in the level, other than a character (animated via spritesheet), moving around the level. 


No other effects, or characters whatsoever. 


Will be made with phaser of course.




5000px by 2000px?

10,000px by 5000px?

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...