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Help please to use texture from TilemapLayer into TileSprite


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Hi guys,


In earlier versions of Phaser I can get texture from a TilemapLayer and use it with a TileSprite... but with the 2.4.2 doesn't work.


Any idea that you can suggest me?


PD: My code: http://www.html5gamedevs.com/topic/12994-tilesprite-from-tilemap-and-tilemaplayer/


Thanks in advance, any help is greatly appreciated



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