sleepyVision Posted August 11, 2015 Share Posted August 11, 2015 Hi all, The game I'm working on divides players into teams; each with its own colour. I've created the unit assets such that there are regions of each sprite with a placeholder colour that is to be replaced by its team colour. So here's my 2 part question. 1) Is it possible to edit the bitmap data of a sprite one it has been created? (some kind of lock/unlock equivalent?) 2) I've tried creating a sprite from bitmap data, and it doesn't seem to work.sprite = new Phaser.Sprite(game, 0, 0, "archer"); //Worksbmd = new Phaser.BitmapData(game, "archer");sprite = new Phaser.Sprite(game, 0, 0, bmd); //Does not work - The asset is loaded as a SpriteSheet, if that makes any difference. Appreciate any advice. Thank you! Link to comment Share on other sites More sharing options...
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