Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

Colour keying and creating sprite from bitmap data


sleepyVision
 Share

Recommended Posts

Hi all,

 

The game I'm working on divides players into teams; each with its own colour.  I've created the unit assets such that there are regions of each sprite with a placeholder colour that is to be replaced by its team colour.

 

So here's my 2 part question.

 

1) Is it possible to edit the bitmap data of a sprite one it has been created? (some kind of lock/unlock equivalent?)

 

2) I've tried creating a sprite from bitmap data, and it doesn't seem to work.

sprite = new Phaser.Sprite(game, 0, 0, "archer"); //Worksbmd = new Phaser.BitmapData(game, "archer");sprite = new Phaser.Sprite(game, 0, 0, bmd);      //Does not work - 

The asset is loaded as a SpriteSheet, if that makes any difference.

 

Appreciate any advice.

 

Thank you!

 

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...