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[THREE.JS] Camera collision


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Hi guys. I'm developing a very small simulator with Three.js and Physi.js. The goal is a simple camera that can move irrestrictly in the space, but must not pass through solid Physi.js objects. I'm also using TrackballControls to handle camera movement. I tried attaching a BoxMesh to the camera but then everything disappeared from the screen.


My code so far is: http://pastebin.com/bNhEkPep


Don't mind my scene, I'm just really concerned with the camera passing through the objects. Another thing really weird happens when I zoom in infinitely from below the "floor".  :(

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