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Automatic tweening of GameObjects between update calls


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I was wondering if there was a way, built-in to Phaser, to have my game logic run at say 10 steps a second, but have my graphics render at the browsers native fps (ie 60fps). I would like the location of all visible GameObject's to be tweened automatically between their current position and their previous position, making the movement look smooth! I found game.time.desiredFps, but when it's set as low as 10fps the movement obviously look jumpy. I can implement the tweening myself, I just wondered if the functionality already existed?



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