W1lly Posted August 12, 2015 Share Posted August 12, 2015 Hello Babyloniens, I am currently working on latency-sensitive events such as shooting at another player in the context of a real-time multiplayer game. I would like to be able to check the past positions and animation states of my players. It would be very handy if I could access my scene object as it was a few frames ago. This way I wouldn't have to reconstruct the scene each time I need to access my player's past positions, and I could directly cast rays on the scene to determine the aiming of the player who is shooting. To do that, I was thinking that the best solution would be to keep an history of the past rendered frames.Is there a way of doing that in babylon.js ? Quote Link to comment Share on other sites More sharing options...
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