Jump to content

clearBeforeRender has no effect in webgl?


Recommended Posts

Not sure if I'm going the wrong way with this but it definitely works different compared to canvas renderer.

I want to stamp sprites to scene and want them to remain on the screen after I remove them from the scene graph. This works just fine with canvas renderer but webgl somehow cleans the screen each frame.


Canvas (expected behaviour): https://jsfiddle.net/a2oar38g/6/
WebGL (everything clears at each frame): https://jsfiddle.net/a2oar38g/7/


I opened an issue for it here: https://github.com/pixijs/pixi.js/issues/2066


Is this a bug? Is there a workaround?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...