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Cloning an imported Mesh Serialize then open scene


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I am trying to open a file that i have saved using SceneSerializer.Serialize. This file had originally one mesh imported. After its imported i clone it using: 

var cloneMesh = newMeshes[0].clone('clone', null, false);cloneMesh.position.x += 50;

Then i save it using: 

var serializedJSON = BABYLON.SceneSerializer.Serialize(scene);var serializedString = JSON.stringify(serializedJSON);

This appears to be working well. Then i try to load it. When i load it i can see both meshes got imported into the scene. However only one is displayed. Take a look at the playground here:



in the debug layer i can see all the clone.x meshes and the original meshes, however i can only see one of the models. What can I do to get the clone to be loaded properly?


Any help would be greatly appriciated.



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