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How to hide sprites on screen when use BGui

Ingo Chou

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Could you please provide more info on what you're specifically trying to achieve?  A simple description on what the user would be viewing as defined in the scene by object, sprite, color, etc.  Otherwise, this question is much too vague for me to understand.





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Thanks for your reply!

There are skybox, ground, meshes, sprites, particle-system in my scene. It is work well before I use bGui.

But all objects display in the center of screen as UI besides my real scene when I new a bGui system object.

I do not add anything in bGui, just only new a bGui System .

I can hide those meshes on UI by setting layer mask.

But there are no layer mask support in sprites and particle-system.​

My question is:

How to hide sprites and particle system on UI?


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