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Low Performance


Riu
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The game has low fps from the beginning, from what I've seen on the code (very briefly) is that the world bounds to 20000 pixels is very large (you could try creating some dynamically as the player moves, because imagine the following scenario: The player loses after the second encounter, in this scenario you have created the whole world but only a portion is used.

 

Maybe start with that and see what impact does it have on the performance.

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