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BOX2D collision rectangle within a body


Carolina
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someone knows how to identify a rectangle within a body?

example:
this.myBody = new Phaser.Physics.Box2D.Body(this.game, null, this.rolyCenter.x, this.rolyCenter.y);
this.myBody.addRectangle(2, rolySide, this.rolyRadius * Math.cos(angle), this.rolyRadius * Math.sin(angle), angle);
this.myBody.addRectangle(2, rolySide, this.rolyRadius * Math.cos(angle), this.rolyRadius * Math.sin(angle), angle);

if a object did make collision with the body containing the rectangles, How can I know that rectangle collision made the object?

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