pistacchio Posted September 22, 2015 Share Posted September 22, 2015 Hi,I want to give my game a "retro" look, so each pixel on the screen should actually have a width of 4 pixels and a height of 4 pixels.I'm able to scale individual Images with .scale.setTo() and make them crispy with Phaser.Canvas.setSmoothingEnabled(game, false); Is there a way to work all the game "normally" like it was, for example, 200x150 but have it actually rendered as 800x600? Thanks Link to comment Share on other sites More sharing options...
tips4design Posted September 22, 2015 Share Posted September 22, 2015 Well, this depends. Are you using Physics in your game? Did you try only scaling the game using CSS? Did you read this tutorial? Link to comment Share on other sites More sharing options...
pistacchio Posted September 22, 2015 Author Share Posted September 22, 2015 I missed the tutorial, that solved my problem, thanks. Link to comment Share on other sites More sharing options...
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