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Scale the whole game


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I want to give my game a "retro" look, so each pixel on the screen should actually have a width of 4 pixels and a height of 4 pixels.

I'm able to scale individual Images with .scale.setTo() and make them crispy with Phaser.Canvas.setSmoothingEnabled(game, false);


Is there a way to work all the game "normally" like it was, for example, 200x150 but have it actually rendered as 800x600?



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