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dragging map doesn't move click targets


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I have a phaser game with a map made up of sprites that is 4,500 px by 4,500 px. Towns (every 5th sprite) can be clicked. The sprites are 250px square. 


I use: 

sprite.inputEnabled = true

sprite.events.onInputUp.add(function() { /* ... */}).bind({town: townId}, this);


When the map is dragged, the click targets stay in the same place. If I drag the map up and click where the town moved to won't do anything. Clicking where a town was at will call the click event for that town. How do I make the click targets move with the sprite?

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