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Preventing imported mesh from having a scaling


altreality
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Hi,

 

I have exported the following babylonjs scene from 3DS Max:

 

http://www.jsoneditoronline.org/?id=18ed3f7207a493b7c66d96231c1f40c9

 

meshes[5] is a 'chassis' mesh given by a box which has a scaling of (10,1,1.5)

 

Due to this scaling, when I parent the 'wheel' meshes to the chassis, I also get a scaling on them, which distorts them. 

 

Is there any way to prevent the scaling on the box and somehow 'bake' the size of the chassis as (10,1,1.5)?

 

Or prevent the chassis parent from scaling the wheels?

 

Thanks :)

 

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Hi Alt :)

 

In  Blender, I could do one of two things:

 

1. "Apply the scale"

 

2. Rather than scale the object (in your case the "chassis") itself, go into Blender's "Edit mode" and scale the vertices as opposed to the object.

 

I have no idea if those options are doable in 3DMax.

 

cheers, gryff :)

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