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Tighter Tiled Map Editor Integration


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Hello Everyone!


I've been using Phaser and Tiled over the past few months to sporadically work on a top-down game. To make things a little eaiser while doing this, I made a custom build of Phaser 2.3.0 master with Tiled image collection support, and whipped up a little library to automatically import Tiled objects as Phaser sprites. With the hope that these might be useful to someone in a similar situation, I've uploaded them to github: https://github.com/asyed94/phaser-extended-tilemap-parser


Please feel free to let me know what you think.



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