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Trying to import mesh: Uncaught TypeError: Cannot read property '_addPendingData' of undefined


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Hi, I am very simply trying to upload a basic scene, following this http://blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspx tutorial .  However, what I really want to do is load the meshes separately as the end of the tutorial describes.


For some reason I keep getting a "Uncaught TypeError: Cannot read property '_addPendingData' of undefined"



I have uploaded the entire scene to sandbox and as a scene file in babylon, but it doesn't seem to work to import individual meshes.  Does anyone know why this could be?


I have attached the blender file, and here is my code:



Thank you!

var sphere;                                                                                                                                                                                               var ground;                                                                                                                                                                                               var newScene;                                                                                                                                                                                                                                                                                                                                                                                                       window.addEventListener('DOMContentLoaded', function () {                                                                                                                                                   var canvas = document.getElementById('renderCanvas');                                                                                                                                                     var engine = new BABYLON.Engine(canvas, true);                                                                                                                                                                                                                                                                                                                                                                      var createScene = function () {                                                                                                                                                                                                                                                                                                                                                                                       BABYLON.SceneLoader.ImportMesh("", "", "first.babylon", scene, function (newMeshes) {                                                                                                                         console.log(newMeshes);                                                                                                                                                                                   engine.runRenderLoop(function () {                                                                                                                                                                          newScene.render();                                                                                                                                                                                      });                                                                                                                                                                                                   });                                                                                                                                                                                                       return scene;                                                                                                                                                                                           };                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            var scene = createScene();                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  }, false);   

Well, i am not permitted to upload a .babylon file, so here is a public url:


Thanks for any help.


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