reddozen Posted October 6, 2015 Share Posted October 6, 2015 I was thinking about it... and would it be possible to keep animations in separate files, or to load them as you need them instead of being forced to keep them all on the skeleton all the time? I have like 300 animations to add to my player character with like 3000+ key frames. It would be nice to be able to reference a *.js function file that would play / load the animations as needed. Any suggestions? Any plans to maybe add something like this to Babylon? Quote Link to comment Share on other sites More sharing options...
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