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Phaser 2.4.3 + Safari IOS 9 on ipad 4 = 30fps?


presidenten
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Hi!

It seems like my ipad is stuck on 30fps. I tried disabling and not loading any tilesprites. I disable my particle emitters, I downsize my sprites to 50% still 30fps and the game feeling kind of choppy. Anyone else have the same problem?

Iphone 5s runs the game great.

Edit:

- Game is running Canvas btw.

- In the Phaser bunnymark http://phaser.io/sandbox/edit/WCYPbSxx I can have a bit over 600 jumping dudes and still be at 60 fps on the ipad, before it drops rapidly to 30fps a bit into 800 dudes. In my game thee textures are aa bit bigger, but I rarely have more than 20-50 sprites on the screen at one given time.

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Remember that "bunnymark" uses only one spritesheet.

If you want "good" performance , all of your game sprites should really come from a single spritesheet

My test is also flawed... For 500 sprites I should be creating up them front & pooling. ... But that's not really applicable here anyway

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