presidenten Posted October 7, 2015 Share Posted October 7, 2015 Hi!It seems like my ipad is stuck on 30fps. I tried disabling and not loading any tilesprites. I disable my particle emitters, I downsize my sprites to 50% still 30fps and the game feeling kind of choppy. Anyone else have the same problem?Iphone 5s runs the game great.Edit:- Game is running Canvas btw.- In the Phaser bunnymark http://phaser.io/sandbox/edit/WCYPbSxx I can have a bit over 600 jumping dudes and still be at 60 fps on the ipad, before it drops rapidly to 30fps a bit into 800 dudes. In my game thee textures are aa bit bigger, but I rarely have more than 20-50 sprites on the screen at one given time. Link to comment Share on other sites More sharing options...
jmp909 Posted October 7, 2015 Share Posted October 7, 2015 Remember that "bunnymark" uses only one spritesheet. If you want "good" performance , all of your game sprites should really come from a single spritesheet My test is also flawed... For 500 sprites I should be creating up them front & pooling. ... But that's not really applicable here anyway Link to comment Share on other sites More sharing options...
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