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Triggering events in levels


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I've managed to import a 2D side-scrolling tilemap into Phaser.  My question is, whats the most efficient way to go about triggering events at certain points of the level? For example, say I wanted to show a particle near the end of the level.


The idea I had in mind, was to put in a transparent object layer into my tilemap and use the overlap detection to trigger this.  Would this be the recommended way to go about things?


If so, could someone give me a quick walkthrough of doing this?


I've created the object layer in Tiled and inserted the tiles into my map.

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