Hazardus Posted October 20, 2015 Share Posted October 20, 2015 I have several primitives in my scene as *placeholder meshes*. These meshes have actions (and subsequent animations) attached to them. What I would like to do is to simply replace a placeholder mesh with the real mesh, while maintaining properties like actions, position, etc. What would be the most simple way to accomplish this? Quote Link to comment Share on other sites More sharing options...
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