Kesshi Posted October 23, 2015 Share Posted October 23, 2015 How to get the local matrix of a mesh?The TypeScript definition offers only getPivotMatrix() and getWorldMatrix(). I use parenting and i need to access the local transformations (as a matrix) of each child mesh.In the code it looks like there is an internal matrix called _localWorld but i don't like to access internal variables in my code. Quote Link to comment Share on other sites More sharing options...
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