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Change view angle of an orthographical top-down camera


jacquesr
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Hi,

 

I have a top-down camera set up as orthographical. Now, I first tried it with position.z = 0 and then we had a forum discussion that revealed that we had to set z to at least 0.1. Else it would never draw the scene top-down

 

I then wanted to change the angle from which the cam is looking and exchanged z 0.1 with x 0.1 so that it would (hopefully) look with the upper edge of the screen aligned along the Z axis instead of the X axis (I hope it's clear what I mean)

 

That didn't work. How do I correctly achieve that?

To clarify what I want:

imagine we have a long cubic mesh that has an " | " shape when looked at from above.

It now appears as " | " and I want it to appear as " _ "

 

Note: Turning the mesh is not an option!

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