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Delay on a Function Running?


0penS0urce
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There are many ways to do it, and if you post what your code is like currently, we'll be able to give more direct advice.

 

But you could simply do something with a timer, or a countdown:

var lastClickTime = game.time.elapsed;// ... awesome code herebutton = game.add.button(0, 0, 'button', onClick, this);// ... more awesome code hereonClick : function(e) {  var clickElapsedTime = game.time.elapsed - lastClickTime  if (clickElapsedTime >= 1000) {     // if at least one second has passed, perform action     doSomethingAwesome();     lastClickTime = game.time.elapsed;  }   }
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