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How to change the "bounds" of a sprite to aid in collision/overlap checking? No physics.


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I am keeping my game lean and be ale to run on mobile, and so I am not using any physics, and checking overlap with 


    checkOverlap: function(spriteA, spriteB) {        var boundsA = spriteA.getBounds();        var boundsB = spriteB.getBounds();        return Phaser.Rectangle.intersects(boundsA, boundsB);    },

However, just like we can set body size to get more accurate collisions/overlaps, I want to be able to define such a "hitArea" for plain sprites. Is it possible to do this?



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