Ingo Chou Posted November 5, 2015 Share Posted November 5, 2015 Hi, I want to use a mirror texture in fragment.fx for rendering water. I created mirror texture and set it to the uniform sampler, but it's black. However, it works well if I set an other texture. It is ok if I use the same mirror texture for a plane without using shader. Thanks for your help. Quote Link to comment Share on other sites More sharing options...
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