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camera rotation not exported from max exporter?


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I'm trying to import an animated camera from max. But I only get the position keyframes.

Is it correct that the exporter doesn't export rotation for the camera? Or is it the importer?

Or is it me?


I'm simply loading like this:

BABYLON.SceneLoader.Load("assets/", "myscene.babylon", this.engine, function(scene) {




I hope it's possible..

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