Flomotion Posted November 5, 2015 Share Posted November 5, 2015 I'm trying to import an animated camera from max. But I only get the position keyframes.Is it correct that the exporter doesn't export rotation for the camera? Or is it the importer?Or is it me? I'm simply loading like this:BABYLON.SceneLoader.Load("assets/", "myscene.babylon", this.engine, function(scene) {...} I hope it's possible.. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 5, 2015 Share Posted November 5, 2015 One option could be to animate the target of the camera Quote Link to comment Share on other sites More sharing options...
Flomotion Posted November 5, 2015 Author Share Posted November 5, 2015 Yes. I've set it up like that now. But it feels a bit strange not to be able to use the rotation from the camera from max.Is there a specific reason why the rotation keys are not sent with the camera? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 6, 2015 Share Posted November 6, 2015 lol not really, I just need to do it (or if you are interested, it is easy to do here:https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/3ds%20Max/Max2Babylon/Exporter/BabylonExporter.Camera.cs#L84) Quote Link to comment Share on other sites More sharing options...
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