ztiromoritz Posted November 6, 2015 Share Posted November 6, 2015 As I read this correctly: http://www.html5gamedevs.com/topic/2570-bodytouching-always-return-false/an overlap check in arcade physics should not set the `body.touching` properties.But this seems not to be correct in version 2.4.4.If this really is a problem instead of intended behaviour, i could try to provide a simple example. (Currently, I was able to drain down the problem to this call stackPhaser.Physics.Arcade.separateY @ phaser.js:81640Phaser.Physics.Arcade.separate @ phaser.js:81419Phaser.Physics.Arcade.collideSpriteVsSprite @ phaser.js:81132Phaser.Physics.Arcade.collideSpriteVsGroup @ phaser.js:81225Phaser.Physics.Arcade.collideHandler @ phaser.js:81074Phaser.Physics.Arcade.overlap @ phaser.js:80826In `seperateY` (as well as in `separateX`) the `overlapOnly` parameter will be ignored and `touching` will be set.) Link to comment Share on other sites More sharing options...
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