mjohnsonengr Posted November 8, 2015 Share Posted November 8, 2015 Hi, I have a menu animation that plays for a total of about 3 seconds before menu items are usable. I use a set of chained tweens to accomplish this. Ideally, I would like for any input to instantly complete the tweens and put everything in their final positions. One possible idea which I am probably going to roll with is to store the final position of everything as a member variable of my menu state, and add an input listener that stops all the tweens and places everything in its final position, and then call registerInput() which registers all the input handlers for the menu. This normally would have been called in the last tween's onComplete method. Question: Is there any built-in functionality to help me with this? I've searched through the API docs and nothing has stuck out. Some of the types of things I was looking for:something in TweenManager to finish everything (basically a single method to do everything I've described above)something in Tween to do the "fast-forward"; skip to the final position and call onComplete()Does anyone have any better ideas on this? Link to comment Share on other sites More sharing options...
drhayes Posted November 9, 2015 Share Posted November 9, 2015 Your solution is pretty much what I do: I know what I'm tweening "to", so if there's any input I set the values directly and stop the tween. I don't have a better answer than that, though "fast forwarding" a tween could be an interesting utility to have. Link to comment Share on other sites More sharing options...
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