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Different FPS with different JSON animation on CrossWalk Phaser App


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Hello guys!

I've found out about the CrossWalk lately. It allows to develop Phaser Apps on devices using Canvas+.
I wanted to check how my app would work on it.

My phaser app had different json animations with different sizes


I made several tests with different sprites which had their own animation and I had faced with such a problem: 

I had a 60fps with the sprite which size was 17MB (Sun in attachment), but when I tried to use a sprite with 1.7MB(Station in attachment) I had a stable 5-6fps


What's the reason of such an instability of fps? Why does it happen? 

How does JSON animation affect on fps?


Thank you guys!



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