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Different FPS with different JSON animation on CrossWalk Phaser App


weratius
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Hello guys!

I've found out about the CrossWalk lately. It allows to develop Phaser Apps on devices using Canvas+.
I wanted to check how my app would work on it.

My phaser app had different json animations with different sizes

 

I made several tests with different sprites which had their own animation and I had faced with such a problem: 

I had a 60fps with the sprite which size was 17MB (Sun in attachment), but when I tried to use a sprite with 1.7MB(Station in attachment) I had a stable 5-6fps

 

What's the reason of such an instability of fps? Why does it happen? 

How does JSON animation affect on fps?

 

Thank you guys!

post-14308-0-26407700-1449954758.png

post-14308-0-82203100-1449954758.png

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