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apply renderingGroupId to all meshes


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i need to apply renderingGroupId= 1 ; to all meshes loaded in one babylon scene. 

BABYLON.SceneLoader.ImportMesh("", "scenes/", "InterfaceObjects.babylon", scene, function (newMeshes) {            var InterfaceMeshes = newMeshes            InterfaceMeshes.renderingGroupId = 1;});

I want to avoid calling newMeshes[0] ,newMeshes[1] ...and so on and apply to the whole array of meshes. Is that possible ?


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Most of the arrays used in BabylonJS are the regular JavaScript arrays.

I find Mozilla's pages very helpful - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array


The SmartArray (implemented in Babylon.js) is seldom used. You can find the API here - http://doc.babylonjs.com/classes/2.2/SmartArray

It is a wrapper around the regular JS Array to add a bit more functionality. 

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