DinoMode Posted December 14, 2015 Share Posted December 14, 2015 My game world has spikes that should kill the player on contact. I'm using p2 physics for both the player and spikes. Link to comment Share on other sites More sharing options...
YuShaN Posted December 15, 2015 Share Posted December 15, 2015 game.physics.arcade.overlap(object1, object2, overlapCallback, processCallback, callbackContext); Link to comment Share on other sites More sharing options...
Recommended Posts