Jump to content

Debug Display's usage of game.debug.spriteCorners()


Recommended Posts



I'm looking at the example under Debug Display on the official site, at http://phaser.io/examples/v2/debug/debug-display


Within the render() there's the following call:

game.debug.spriteCorners(sprite, true, true);

Unfortunately, I don't see that this actually exists.


Is it safe to assume that this example just contains an out of date call, or am I missing something?





Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...