Jump to content

How to check if collision occurs?


Recommended Posts

Depends on the physics you're using. If you're using Arcade, do "if (game.physics.arcade.overlap(player, otherSprite)) { }".


BTW: in Phaser-speak, you probably mean overlap and not collide. "collide" will automatically separate the two sprites, while "overlap" will see if they're touching each other right now.

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...