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How to check if collision occurs?


universaljs
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Depends on the physics you're using. If you're using Arcade, do "if (game.physics.arcade.overlap(player, otherSprite)) { }".

 

BTW: in Phaser-speak, you probably mean overlap and not collide. "collide" will automatically separate the two sprites, while "overlap" will see if they're touching each other right now.

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