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Pathfinding Tile Range


T0T0S
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Hello people,

I am making a little isometric game and I need to determine some range of movement.

 

So I wanted to know if someone had a efficient way to get the positions of every tile that the player can reach.

 

 

Here is a visual exemple of what I need.

 

post-17751-0-18866600-1450649763.png

 

 

 

I've already have basic A* pathfinding.

 

Thanks :)

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