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Collision Shapes


RestingCoder
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I feel like I may be missing something, or some planned features were cut at some point, as I see mentions of this around the forum, but nothing in the code itself. Is it currently possible to use shapes for collision? Whether they are circles, or hard coded polygons made with lines or anything?

 

Any ideas would be great as well, since I am willing to use a temporary solution currently.

 

Thanks!

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Well at the moment Phaser has Arcade physics - AABB with rectangle bounding box and (quadTree).

 

The more complex polygon, circle etc. physic system is planned but... i think it will be far ahead in time and for the moment

the solution is to implement other physic system or code that suits your needs yourself.

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